I would like to have some light rays streaming through a window which draw attention to the lever. Perhaps using a particle system to make it look like dust motes and in the area of the ray. I also would like to play around with creating chains in unity to try out hinge joints. So perhaps I could make it so the lever activates chains which pull open the door somehow?
The room feels too small how it is at the moment I feel it needs a bigger sense of scale to increased its own sense of importance. I decided I could use assets I had created for my first version of this project. But edited to fit into the hall better. I ended up with something I am kind of happy with.
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