Wednesday, 22 October 2014

Photoshop - Futuristic Gun

In this project I had too design a futuristic gun that would fire projectiles, no lasers or beams for me i'm afraid. This was an interesting contrast to the receant tentacle assignment I had done due to the different natures of each.

Mood Board



Final Piece

Stage 1

Stage 2


Thursday, 16 October 2014

Autodesk Maya - Modelling Tools Tutorial

I learnt a lot during this tutorial about texture and UV mapping, In hindsight it is easier than I expected and much more fun. I still had some trouble with the process and am no where near a master at it but I would actually enjoy doing more of this. Furthermore the tutorial pointed out some really nice shortcuts too improve my workflow within Maya itself such as all the right clicks menus too access common manipulations. 





Wednesday, 15 October 2014

Personal Project - Painting Practice

I start too apply  Feng Zhu's methods too create a piece in grey scale in order too improve my values, along with my composition and perspective.





Sunday, 12 October 2014

Photoshop - Tentacles!

One of the Visual Design tasks this week was to create a tentacle creature. In order to do this I complied a mood board and took ideas from this into my initial sketches. Trying to get a feel for how to draw them in a way I was happy with. I then took my ideas and found one I believed to be a good starting point and recreated the sketch in Photoshop. Then I built upon the sketch in stages to achieve a final coloured piece.

Story time!

 The dark forests always have tales of horrific unknown creatures that live within them. Yet none are as disturbing as the great glomp. It sits within the roots of the giant trees and waits. By digging it's tentacles and maw underground it manages to disguise itself as just another mass of roots. Like this it waits for prey too pass by. When this occurs the tentacles launch out of the ground to maim or kill the victim and drag it back to its maw.

The Great Glomp



Stages










Friday, 10 October 2014

Photoshop - Colouring of a bug

Today we had an assignment in class to recreate a digital drawing of a bug by Arne Niklas Jansson. I had to recreate it step by step from flats to shadows to detail painting. The most interesting part of this work for me was the fact levels can be used to remove the initial sketch and to recolour the black outline to a nicer grey. The way the shading was done is something I would like to take and use in my own pieces. 

I would like to point out that I did not draw this. All I did was add colour and a hasty background. 





Thursday, 9 October 2014

Autodesk Maya / Unity - Stairs

I wanted to try and model some stairs which will be put within the tower. However I was struggling with getting the correct step height. I wanted to address this fundamental issue before advancing the stair design any further. I combated this problem by using scaling within maya and by altering the slope limit and step offset in Unity.