Wednesday, 6 April 2016
Games Art - Unity Code
In regards to coding the project there was a fair few areas to consider and thus I will write about each individually below.
Creating the map icons to be interactable was just a matter of setting up a OnMouseEnter trigger to enable a button with the locations name on it to appear. This would then disppear when the mouse wasn't on the icon again. I then made use of the OnButtonDown of the button to change the canvas by turning the locations one on and the current one off. This is essentially also how the exit buttons work as well. Just moving in the opposite direction within the heirachy.
The enlargement of the model sheet was the hardest element. I had to set it to resize whilst lerping it to the middle position. This feels a bit buggy but does the work. However this is a section of code that I am not so happy with.
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GamesArt
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