Wednesday 22 October 2014

Photoshop - Futuristic Gun

In this project I had too design a futuristic gun that would fire projectiles, no lasers or beams for me i'm afraid. This was an interesting contrast to the receant tentacle assignment I had done due to the different natures of each.

Mood Board



Final Piece

Stage 1

Stage 2


Thursday 16 October 2014

Autodesk Maya - Modelling Tools Tutorial

I learnt a lot during this tutorial about texture and UV mapping, In hindsight it is easier than I expected and much more fun. I still had some trouble with the process and am no where near a master at it but I would actually enjoy doing more of this. Furthermore the tutorial pointed out some really nice shortcuts too improve my workflow within Maya itself such as all the right clicks menus too access common manipulations. 





Wednesday 15 October 2014

Personal Project - Painting Practice

I start too apply  Feng Zhu's methods too create a piece in grey scale in order too improve my values, along with my composition and perspective.





Sunday 12 October 2014

Photoshop - Tentacles!

One of the Visual Design tasks this week was to create a tentacle creature. In order to do this I complied a mood board and took ideas from this into my initial sketches. Trying to get a feel for how to draw them in a way I was happy with. I then took my ideas and found one I believed to be a good starting point and recreated the sketch in Photoshop. Then I built upon the sketch in stages to achieve a final coloured piece.

Story time!

 The dark forests always have tales of horrific unknown creatures that live within them. Yet none are as disturbing as the great glomp. It sits within the roots of the giant trees and waits. By digging it's tentacles and maw underground it manages to disguise itself as just another mass of roots. Like this it waits for prey too pass by. When this occurs the tentacles launch out of the ground to maim or kill the victim and drag it back to its maw.

The Great Glomp



Stages










Friday 10 October 2014

Photoshop - Colouring of a bug

Today we had an assignment in class to recreate a digital drawing of a bug by Arne Niklas Jansson. I had to recreate it step by step from flats to shadows to detail painting. The most interesting part of this work for me was the fact levels can be used to remove the initial sketch and to recolour the black outline to a nicer grey. The way the shading was done is something I would like to take and use in my own pieces. 

I would like to point out that I did not draw this. All I did was add colour and a hasty background. 





Thursday 9 October 2014

Autodesk Maya / Unity - Stairs

I wanted to try and model some stairs which will be put within the tower. However I was struggling with getting the correct step height. I wanted to address this fundamental issue before advancing the stair design any further. I combated this problem by using scaling within maya and by altering the slope limit and step offset in Unity.







Wednesday 8 October 2014

Traditional - Robot Assigment

My first assignment of the year was too create a robot of some kind. I decided against my intial impulse of creating a war mecha due to that being an idea that can be used a lot. However I did still draw inspiration from them.





My final robot is called a Bin-Bot and as the name suggests is a refuse collector. His hard coating allows him to endure harsh and grim condition such as heavy rain and even the acid rain a byproduct created by the 21st century pollution habits. Although AI technology has advanced to the point of self consciousness robots are treated as inferiors due to their inability to talk. Yet this social stigma is also attached too a small girl called Jenna who is mute. She makes unlikely friends with Bin-Bot 320 through their mutual exclusion from society.






Tuesday 7 October 2014

Photoshop - Shes an Angel - Work in Progress


Photoshop - Old Lady

The first visual design session of the year was related to Photoshop and the recreation of a piece done by an artist whose name I have forgotten and will research and find at a later date!

The recreation of this piece was an interesting experience for me. I usually get very precious over my line work and end up recreating lines multiple times.Yet whilst painting this I just used blocks of colours which I then molded into the correct shapes using the eraser tool. I had very light values during this piece and had to resort to curves and levels to try and darken it a bit more. Yet I think the painting still needs to be darker.

A major point for me to work on would be my use of colour. I tend to limit my value range a lot and am not confident enough in making different hues work together.

Autodesk Maya - Tower Draft

After much developing of the setting and story of the Christmas games project. I know that there will be a tower mesh included. Now whilst the setting still needs some finalizing I have decided to begin modeling a tower in order to become more comfortable with Maya and to give myself a launch platform from which to further develop the architectural style of the game. 






Autodesk Maya - Fish




Traditional - Game Concept

 My game idea is based on the idea of a reality thief and norse/nordic mythology.