Friday, 25 March 2016

Games Art - Dragon Render

From my recent work on the demon costume and studies of masks and new year dragons I decided to get a concept of the costume set up fully. I wanted to try get the face shapes sorted as it is the most fundamental area of the costume itself and generally the most detailed. I also wanted to work out what colours would be best.


Thursday, 24 March 2016

Training - Face Render

Managed to get started on the hair on this one now. Not sure how its coming out at the moment. Will leave it for now and come back to it and see how to improve it as and when! Working more and more onto this painting. I think i'm beginning to get a bit more of an understanding when it comes to light and colour but no where near the level I need to be. A step at a time!

Games Art & Training - Demon Festival Costume Ideas

Just threw together some quick demon costumes trying to draw elements together from both the Chinese dragon and Tibetan mask aspects. Not entirely sure how i feel about these atm. I don't really like any of them either as a concept or in terms of the actual drawing. I will come back and try put some more ideas together if a single idea does not strike me as correct.


Wednesday, 23 March 2016

Training - Face Rendering

Day 8. I took the face painting from yesterday and tried to render it up a bit more. Sadly wasn't able to finish it today but I think i'll try continue this and bring it to completion. (included the original painting at the bottom for comparison purposes)


Tuesday, 22 March 2016

Training - Faces

Day 7. Started a bit late so didn't get to finish the painting. Will come back and keep working on rendering the face out. Will just post how it is at the moment.



Monday, 21 March 2016

Training - Desert Landscape



Day 6. The broken desert. Another landscape practice working on values and the like. Got to work on detailing/rendering more.


Sunday, 20 March 2016

Training - Landscape Thumbnails

Day 5. Some thumbnail landscape practice, playing around with colours mainly. Shapes need some refinement.