Initial Designs
The first step was to create a set of silhouettes to try and establish an interesting outline. Using this to act as a visual anchor points for the viewers eyes. Furthermore it helps the design sense of the character in question, being able to see the generic feel of each outline. The designs I managed to come up with all had their own qualities. With the far left feeling very punky and the one next to it seemingly more like a soldier or mercenary. I did establish that I perhaps I felt it would benefit the design to lean away from giant appendages as I didn't like how the fist or shield felt in this outline.
Defined Shapes
I then took the initial designs and tried to push a few of them a bit further, rendering out some aspects of them. Trying to find a feel for each cyborg character and working out if it was worth taking that particular design any further forward.
Material Study
Concept Art
Concept Sheet
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