Now enough about the program. The first thing I started implementing to the project in zbrush was to start experimenting with z-spheres. These spheres are a very good way to produce framework to base further modelling on top of. And considering the shape of the branches I have to produce they work superbly.
Once the base mesh is ready I simply have to change it to a poly 3d mesh and append it to the model. Then the use of alpha textures to get some nice bark/wood textures added onto the model and then some surface texture the mask itself. It was at this point I noticed some small changes had to be made around the mask itself. The brows needed a larger jut to them and some disks along the temples were needed.
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