Wednesday 27 April 2016

Games Art - Review

Looking back on this project I realise I could of done much better than I have. I feel I was distracted by the games project to the point of neglect to this one and that suggests my time management needs a lot more work to it and thus is an area of failure within this project. I would of liked to have done at least two ares fully done. In regards to my artistic skill I do feel like I have learnt during this project at least. My use of photos has improved, since I didn't use them before, and my spatial awareness is a little better. Yet I am disappointed with my images. I can't help but feel that if I had more time I would want to redo nearly every concept in this project. This is not to say that I dislike the ideas. I just dislike how I portrayed them. However these are all areas I can use to improve myself for future projects and concepts. A better focus on perspective, composition, and colours would improve my skills to no end. And as such I believe I will go back to a drawing a day with a focus on each of these areas. But in the end the time limit has been reached and I must completed this project as it is.

Sunday 17 April 2016

Games Art - UI Elements

Placeholders
Whilst developing the code I used some placeholder border I made quickly in photoshop which can be seen in the linked video. However these felt a bit out of place. Furthermore the map itself was critqued as being too bright so I will try change these in the final version. of the project.

Wednesday 6 April 2016

Games Art - Unity Code

In regards to coding the project there was a fair few areas to consider and thus I will write about each individually below.


Icons

Creating the map icons to be interactable was just a matter of setting up a OnMouseEnter trigger to enable a button with the locations name on it to appear. This would then disppear when the mouse wasn't on the icon again. I then made use of the OnButtonDown of the button to change the canvas by turning the locations one on and the current one off. This is essentially also how the exit buttons work as well. Just moving in the opposite direction within the heirachy.

Menus

The menus again use a simple OnMouseEnter and OnMouseDown to translate the menu between a seen and unseen position respectively. Again not a hard set of code to do.


Enlargement

The enlargement of the model sheet was the hardest element. I had to set it to resize whilst lerping it to the middle position. This feels a bit buggy but does the work. However this is a section of code that I am not so happy with.

Friday 25 March 2016

Games Art - Dragon Render

From my recent work on the demon costume and studies of masks and new year dragons I decided to get a concept of the costume set up fully. I wanted to try get the face shapes sorted as it is the most fundamental area of the costume itself and generally the most detailed. I also wanted to work out what colours would be best.


Thursday 24 March 2016

Training - Face Render

Managed to get started on the hair on this one now. Not sure how its coming out at the moment. Will leave it for now and come back to it and see how to improve it as and when! Working more and more onto this painting. I think i'm beginning to get a bit more of an understanding when it comes to light and colour but no where near the level I need to be. A step at a time!

Games Art & Training - Demon Festival Costume Ideas

Just threw together some quick demon costumes trying to draw elements together from both the Chinese dragon and Tibetan mask aspects. Not entirely sure how i feel about these atm. I don't really like any of them either as a concept or in terms of the actual drawing. I will come back and try put some more ideas together if a single idea does not strike me as correct.


Wednesday 23 March 2016

Training - Face Rendering

Day 8. I took the face painting from yesterday and tried to render it up a bit more. Sadly wasn't able to finish it today but I think i'll try continue this and bring it to completion. (included the original painting at the bottom for comparison purposes)